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The Easing module implements common easing functions. This module is used by Animated.timing() to convey physically believable motion in animations. You can find a visualization of some common easing functions at https://easings.net/

Predefined animations

The Easing module provides several predefined animations through the following methods:
  • back provides a basic animation where the object goes slightly back before moving forward
  • bounce provides a bouncing animation
  • ease provides a basic inertial animation
  • elastic provides a basic spring interaction

Standard functions

Three standard easing functions are provided: The poly function can be used to implement quartic, quintic, and other higher power functions.

Additional functions

Additional mathematical functions are provided by the following methods:
  • bezier provides a cubic bezier curve
  • circle provides a circular function
  • sin provides a sinusoidal function
  • exp provides an exponential function
The following helpers are used to modify other easing functions.
  • in runs an easing function forwards
  • inOut makes any easing function symmetrical
  • out runs an easing function backwards

Example


Reference

Methods

step0()

A stepping function, returns 1 for any positive value of n.

step1()

A stepping function, returns 1 if n is greater than or equal to 1.

linear()

A linear function, f(t) = t. Position correlates to elapsed time one to one. https://cubic-bezier.com/#0,0,1,1

ease()

A basic inertial interaction, similar to an object slowly accelerating to speed. https://cubic-bezier.com/#.42,0,1,1

quad()

A quadratic function, f(t) = t * t. Position equals the square of elapsed time. https://easings.net/#easeInQuad

cubic()

A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time. https://easings.net/#easeInCubic

poly()

A power function. Position is equal to the Nth power of elapsed time. n = 4: https://easings.net/#easeInQuart n = 5: https://easings.net/#easeInQuint

sin()

A sinusoidal function. https://easings.net/#easeInSine

circle()

A circular function. https://easings.net/#easeInCirc

exp()

An exponential function. https://easings.net/#easeInExpo

elastic()

A basic elastic interaction, similar to a spring oscillating back and forth. Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn’t overshoot at all, and bounciness of N > 1 will overshoot about N times. https://easings.net/#easeInElastic

back()

Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.

bounce()

Provides a basic bouncing effect. https://easings.net/#easeInBounce

bezier()

Provides a cubic bezier curve, equivalent to CSS Transitions’ transition-timing-function. A useful tool to visualize cubic bezier curves can be found at https://cubic-bezier.com/

in()

Runs an easing function forwards.

out()

Runs an easing function backwards.

inOut()

Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.
Last modified on May 13, 2026